We don't even need video games for freaky and unpleasant now, just run-of-the-mill politicians. That's what progress means these days.
dusted [3 hidden]5 mins ago
I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds or gun sounds, for example, laying my very tired and head, spinning from a lack of sleep and overstimulation, down to rest on a pillow, it would be disorienting at first, and then as my breath rose and sunk the covers, I'd hear the sounds of the fabric as small cracks, like the footsteps constantly in my earphones during gameplay.. I'd walk around outside and see surfaces as more or less ideal for performing strafe-jumps (something we did a lot in the glorious Action Quake days), and think about good corners to round for a one on one shootout.
But honestly, it didn't feel so different from any other after-effect of intensive out-of-the-ordinary stimuli.. Think about the evening after a day of snowboarding, as you drift asleep, your brain starts to work its way down imaginary slopes, everything becomes transformed through the lens of snowboarding, rooftops becomes candidates for drops, piles of snow becomes ramps..
or when you've intensely learnt a new concept, your brain tries around it, to see if it somehow fits into what you've learnt.. Like how people learning about neural networks, can't help but go through at least a phase, where the idea of brains being computers are very appealing.
I don't think this "Game Transfer Phenomenon" is that novel or interesting, and most importantly, not related to games in particular.
It's just what the brain does when it engages in something.. it attempts to map and transfer concepts and relations, it's how we learn and grow..
evertedsphere [3 hidden]5 mins ago
if you spend a lot of time on photography or visual art it affects your visual perception quite a bit in a fun way
constantly, nearly subconsciously looking for framing elements, or hard edges in a scene that is mostly lit by diffuse light, etc
ajuc [3 hidden]5 mins ago
Like the urge to zoom out or in when you look at sth :)
Sharlin [3 hidden]5 mins ago
Nah, a Real Photographer zooms with their feet ;)
ajuc [3 hidden]5 mins ago
Yup, I experienced this after both computer games physical sports and even programming (I tinkered with my algorithm for drawing 2d trees in a side project for like 20 hours over a long weekend and after that I've been seeing the details I obsessed over in every tree I looked at :) ).
I think the effect was the strongest for me after that graphics programming actually - probably because I obsessed over such small detail for so long, and I played with fine-tuning the variables, so my brain constructed a model for it inside :)
It's not exactly that I "see" the healthbars or the ball trajectory, or the tree outlines on the same rights that I can see real things - it's like it's on another switchable layer.
Like when you see someone and imagine they have wings - it's not that you actually see the wings, but you can see them in your minds eye superimposed on that person in real-time. This "additional layer" is independent and can be turned on/off for me.
pjc50 [3 hidden]5 mins ago
> While no-one has reported physical harm as a consequence of GTP to date – GTP could, in principle, endanger someone
This is a classic of how to write a moral panic article. It's fun to talk about GTP, but in order to be news it has to be made into a big threat so it can tie into pre-existing prejudices like "my kids are spending too much time playing video games".
(speaking as someone who had to consciously stop playing Factorio as it was affecting my sleep!)
renerick [3 hidden]5 mins ago
I have one anecdote of such thing happening. After intense evening session of The Witness, I had very surreal dream made of brightly colored grids, lines and geometric shapes. Wild experience
frereubu [3 hidden]5 mins ago
This particular manifestation is interesting, although not surprising - it's just adaptation. I was in a psychology department in the mid 90s when people were experimenting with really basic VR, just a headset and a glove. When you pointed with the glove you moved that way in the virtual world. Even after a short time with the headset on, when people took the headset off, instead of walking out of the room their first move was often to point towards the door. The human brain is really prone to immersion.
kgeist [3 hidden]5 mins ago
I don't think it's specific to games. After I spend a whole day gardening, whenever I close my eyes, I see weeds, plants, etc. vividly. It just must be something monotonous.
mojo74 [3 hidden]5 mins ago
Used to happen to me when I played a lot of tetris on the gameboy back in the day. When reading any books afterwards I would see the tetronimoes slotting in the spaces between the lines of sentences and words. Goldeneye (N64) had me eyeing security cameras in the real world and making silencer noises in my head for quite a while too.
spacechild1 [3 hidden]5 mins ago
> Used to happen to me when I played a lot of tetris on the gameboy back in the day.
Apparently, GTP has been particularly pronounced with Tetris and is therefore also known as "Tetris effect" (https://en.m.wikipedia.org/wiki/Tetris_effect). This also shows that this is not a recent phenomenon. I was surprised that the article didn't mention Tetris at all.
esperent [3 hidden]5 mins ago
This phenomenon is so common from Tetris that it's literally called the Tetris Effect.
I played a bit too much Blue Prince this past week or two and have started seeing the map drafting interface as I doze off...
esperent [3 hidden]5 mins ago
Do you feel playing it was time well spent?
RetroTechie [3 hidden]5 mins ago
Spend enough time in virtual worlds, especially (near-) photo realistic ones, and for some people, what's real / what's virtual may start to blur. Or aspects from the game leak into real life. Creepy indeed.
Although not quite what's discussed in the article, reminds me of the movie eXistenZ (1999). Well worth a watch if you don't know this one.
The fastest way to experience this phenomenon is by playing the Touhou games. After a few hours of gameplay, closing your eyes will almost guarantee that you’ll see bullet patterns unfolding in the static behind your eyelids.
vjaswal [3 hidden]5 mins ago
I'm not really a gamer, but I experienced something maybe similar with the ipad. When I first got one, of course, I was reading news and swiping away and it was completely natural.
Then I'd go to a restaurant and when reading the menu, I'd start swiping at the paper or vinyl menus like it was a tablet. It's a curious phenomena to have that brand new tablet gesture overtake decades of behaviors and perceptions with real paper.
Kudos to Apple, I guess.
LordGrey [3 hidden]5 mins ago
My wife and I just completed a jigsaw puzzle. Last night, I caught her trying to use her forefinger and thumb to zoom in to the picture on the box.
vjaswal [3 hidden]5 mins ago
Haha, Yup, I've done exactly that. If the menu was dark, I'd try to pinch zoom in. I briefly felt like a baby trying to figure out the world again.
pyfon [3 hidden]5 mins ago
Had to remember not to drive after playing GTA back in the day!
prawn [3 hidden]5 mins ago
Always dangerous when you're driving along in real life and see a car-transporter ramp parked on the side of the road.
wmwmwm [3 hidden]5 mins ago
Also had to remember not to drag people out of cars and drive off with them when walking felt too slow in real life!
choult [3 hidden]5 mins ago
I've experienced this before - not only with games such as Tetris (I could "feel" my brian working in a different way) - but also with looking at trees etc when engrossed in Lindenmayer Systems [1] that I was working with at the time.
I assumed it was basically something along the lines of your brian adapting to a "new" reality/situation and engaging the pattern-matching parts that work best for the challenge at hand. Then afterwards it remains on just in case you need it again, like a warm boot.
As I type about it, I realize it likely has relation to things like anxiety - useful in some situations (such as actual danger) but remains "on" when it doesn't have to and becomes intrusive.
j4coh [3 hidden]5 mins ago
I get something similar after long days at music festivals where if I close my eyes later I still see people walking past.
ajuc [3 hidden]5 mins ago
After I tweaked the tree outline drawing algorithm for this side-project for like 20 hours over 3 days ( https://ajuc.github.io/outdoorsBattlemapGenerator/ ) I've been seeing these outlines EVERYWHERE :)
Sharlin [3 hidden]5 mins ago
I'm disappointed that the term "Tetris effect" [1] was not mentioned in the article. It's not a particularly new phenomenon.
I dream vividly and extensively every night such that sometimes my memories of the dream content start to displace older real memories
musicale [3 hidden]5 mins ago
Dreams are like this alternate/double life. It's weird how they occupy memory as well, though they seem to be most easily accessible to me around (or during) sleeping hours.
k310 [3 hidden]5 mins ago
A while back, I saw "Pervasive Games" in the bookstore and bought it.
Pervasive Games 2009
Edited by: Markus Montola, Jaakko Stenros and Annika Waern
This seems like an interesting topic, but it's not what the article is about.
Havoc [3 hidden]5 mins ago
I’ve definitely had it bleed into dreams but nothing awake yet. Didn’t even know that’s possible. Seeing health bars above people’s heads is wild
helge9210 [3 hidden]5 mins ago
Hopkins-Brie Ontology Syndrome (usually just called Hopkins-Brie Syndrome) is a mental illness caused by overexposure to virtual reality, in which the sufferer becomes increasingly unable to distinguish between the real world and the virtual world.
sunrunner [3 hidden]5 mins ago
> the sufferer becomes increasingly unable to distinguish between the real world and the virtual world
With the pervasive rise of deepfakes, generative AI based content and the overall volume of 'slop' across social media and video sharing in general, distinguishing between the real world and the virtual world already feels like it's becoming increasingly difficult.
But honestly, it didn't feel so different from any other after-effect of intensive out-of-the-ordinary stimuli.. Think about the evening after a day of snowboarding, as you drift asleep, your brain starts to work its way down imaginary slopes, everything becomes transformed through the lens of snowboarding, rooftops becomes candidates for drops, piles of snow becomes ramps..
or when you've intensely learnt a new concept, your brain tries around it, to see if it somehow fits into what you've learnt.. Like how people learning about neural networks, can't help but go through at least a phase, where the idea of brains being computers are very appealing.
I don't think this "Game Transfer Phenomenon" is that novel or interesting, and most importantly, not related to games in particular.
It's just what the brain does when it engages in something.. it attempts to map and transfer concepts and relations, it's how we learn and grow..
constantly, nearly subconsciously looking for framing elements, or hard edges in a scene that is mostly lit by diffuse light, etc
I think the effect was the strongest for me after that graphics programming actually - probably because I obsessed over such small detail for so long, and I played with fine-tuning the variables, so my brain constructed a model for it inside :)
It's not exactly that I "see" the healthbars or the ball trajectory, or the tree outlines on the same rights that I can see real things - it's like it's on another switchable layer.
Like when you see someone and imagine they have wings - it's not that you actually see the wings, but you can see them in your minds eye superimposed on that person in real-time. This "additional layer" is independent and can be turned on/off for me.
This is a classic of how to write a moral panic article. It's fun to talk about GTP, but in order to be news it has to be made into a big threat so it can tie into pre-existing prejudices like "my kids are spending too much time playing video games".
(speaking as someone who had to consciously stop playing Factorio as it was affecting my sleep!)
Apparently, GTP has been particularly pronounced with Tetris and is therefore also known as "Tetris effect" (https://en.m.wikipedia.org/wiki/Tetris_effect). This also shows that this is not a recent phenomenon. I was surprised that the article didn't mention Tetris at all.
https://en.m.wikipedia.org/wiki/Tetris_effect
Although not quite what's discussed in the article, reminds me of the movie eXistenZ (1999). Well worth a watch if you don't know this one.
https://www.imdb.com/title/tt0120907/
Then I'd go to a restaurant and when reading the menu, I'd start swiping at the paper or vinyl menus like it was a tablet. It's a curious phenomena to have that brand new tablet gesture overtake decades of behaviors and perceptions with real paper.
Kudos to Apple, I guess.
I assumed it was basically something along the lines of your brian adapting to a "new" reality/situation and engaging the pattern-matching parts that work best for the challenge at hand. Then afterwards it remains on just in case you need it again, like a warm boot.
As I type about it, I realize it likely has relation to things like anxiety - useful in some situations (such as actual danger) but remains "on" when it doesn't have to and becomes intrusive.
[1] https://en.wikipedia.org/wiki/Tetris_effect
Pervasive Games 2009
Edited by: Markus Montola, Jaakko Stenros and Annika Waern
Description:
https://www.sciencedirect.com/book/9780123748539/pervasive-g...
Reviews:
https://pervasivegames.wordpress.com/
With the pervasive rise of deepfakes, generative AI based content and the overall volume of 'slop' across social media and video sharing in general, distinguishing between the real world and the virtual world already feels like it's becoming increasingly difficult.