HN.zip

Gamedev in Lisp. Part 2: Dungeons and Interfaces

260 points by awkravchuk - 48 comments
maxwelljoslyn [3 hidden]5 mins ago
This is what all technical tutorials should look like. Well-composed and generally free of grammatical errors, spends just the right amount of time explaining each new topic as it is introduced, comes with full code samples, and includes visual samples of what the code does. Also, lengthy enough to treat the material in depth, while still being sufficiently self-contained that I can follow along -- without having read part 1 and without more than a few months of Common Lisp under my belt from a couple years back (tho I've done a decent amount of Clojure and Emacs Lisp.)

Bravo, awkravchuk/Andrew :^)

(Crossposted from https://mxjn.me/2024/10/17/1)

varjag [3 hidden]5 mins ago
Seconded! Top notch longform programming material.
fredrikholm [3 hidden]5 mins ago
Few (tech) things pull at the heart string more than great projects/articles about Common Lisp. Man what a treat!

Read the first part when it came back, really excited to read this one. Kudos to the author!

awkravchuk [3 hidden]5 mins ago
Thanks mate, I appreciate it :)
ertucetin [3 hidden]5 mins ago
This is a very good read. I’m developing a multiplayer, third-person, spell-based shooter game using Lisp (ClojureScript). It’s a 3D web-based game. I’ll also be writing a blog post about my journey, including the tools and abstractions I created for the project. If you’re interested, here’s a demo link: https://wizardmasters.io
fire_lake [3 hidden]5 mins ago
Jon Blow tried to make a game like this way back. It might be worth learning how/why it failed.
tines [3 hidden]5 mins ago
Link to any video or anything on the subject?
adamrezich [3 hidden]5 mins ago
Unless I'm mistaken, I think fire_lake might be referring to a wholly unrelated first-person RPG spellcasting game project wherein the player would draw glyphs with their mouse in order to cast spells, and then there would be a surprise later in the game based on this mechanic (which was later repurposed for The Witness).
modernerd [3 hidden]5 mins ago
Yes, it reminded me of his talk on prototyping:

https://www.youtube.com/watch?v=ISutk1mauPM&t=426s

rtpg [3 hidden]5 mins ago
Tiled is great. I really wish there was an SVG equivalent though. Inkscape is alright but custom data parameters are really annoying to deal with, and ultimately the tool is built around drawing things to paper.
mark_l_watson [3 hidden]5 mins ago
Wow! Your package.sh and in general managing builds for three operating systems is a master class in itself - reading through the GitHub repo was a good learning experience.

I usually build command line Common Lisp apps in SBCL or LispWorks, but I might do the next one in ECL because having builds for both macOS and Linux would be cool, and it would be fun to try something new.

awkravchuk [3 hidden]5 mins ago
Oh thanks! I've been building that CI stuff on top of CL infrastructure for a few years now, and it constantly breaks :D
dunefox [3 hidden]5 mins ago
Nice, just this week I started developing a roguelike in Python, but Lisp might be cool as well.
awkravchuk [3 hidden]5 mins ago
There's also this full-fledged Lisp-based roguelike tutorial: https://nwforrer.github.io/posts/roguelike-tutorial-part1
varjag [3 hidden]5 mins ago
There's also Langband: a fairly complete Angband clone written in CL by my late friend. Including SDL/tiled version; however the code is pre-Quicklisp and it'd probably would be some work to get it to run again.

https://github.com/fufie/lambdarock

xixixao [3 hidden]5 mins ago
This is super solid, but the setup in Part 1 (CL itself, Python, C, lots of steps) I think is indicative of why CL is not super popular, especially with young programmers. Which is a shame. Would be awesome if someone felt like putting in the work to make the language more approachable (installation wise).
wwfn [3 hidden]5 mins ago
This doesn't exactly get at it, but https://ciel-lang.org/ is at least attacking part of too-many-steps problem while focusing more on the too-many-choices and long in the tooth defaults (as I understand it).
0xEF [3 hidden]5 mins ago
I feel tricked. I came to learn to make a simple game, ended up learning tons about computing.

Love it!

sourcepluck [3 hidden]5 mins ago
I was only looking back over Part 1 yesterday! What timing!
davexunit [3 hidden]5 mins ago
I didn't know that bit of history about A* and Lisp! All roads lead to Lisp, it seems.

As mentioned at the end of the article, the next Lisp Game Jam starts next week on the 25th. Join in here: https://itch.io/jam/autumn-lisp-game-jam-2024

awkravchuk [3 hidden]5 mins ago
I also learned it by chance while preparing the article :)
Guthur [3 hidden]5 mins ago
The event loop is brilliant example for how much `loop` is a full blown iteration DSL... love it or hate it ;)
awkravchuk [3 hidden]5 mins ago
I used to scoff at it at first, but after a few years of CL programming loop is one of my favourite CL constructs :)
taeric [3 hidden]5 mins ago
I'm with you there. Is a bit of a mind bend, as I really disliked it the first few times I saw it.

For an even sillier mind bend, I'm using tagbody to be able to directly transcribe some of Knuth's algorithms as I am learning them.

awkravchuk [3 hidden]5 mins ago
Cool! Using tagbody feels like writing supercharged C or even assembler to me (not that I've used it much, but still).
CyberDildonics [3 hidden]5 mins ago
I don't understand why turning a simple loop into a 'mindbend' is considered good. The downfall of programming is complexity, if you're getting your mind blown by a loop how are you going to do the rest of the program?
zelphirkalt [3 hidden]5 mins ago
Something can be mindbending in its implementation, but offer a very convenient interface at the same time.

If mindbending isn't relating to its usage, but to its implementation, then I could see, how it could still be a good thing.

exe34 [3 hidden]5 mins ago
mindbending can also refer to something being deceptively simple. you might think it would be a big complicated mess, but using this one weird trick makes it really obvious what's going on.
CyberDildonics [3 hidden]5 mins ago
How does that relate to a simple loop construct though? Why would you want that to be mind bending in interface or implementation? Every other language makes it as simple as possible.
SatvikBeri [3 hidden]5 mins ago
This isn't really true – you have languages like Odin that only have a for loop, no while loop, that only supports index-based iteration. Then you have languages like Python that let you loop over an arbitrary iterable, and define your own iterables. Some languages allow conditionals in loops, some don't. Some let you loop over multiple iterables, while some only take one at a time.

Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.

shawn_w [3 hidden]5 mins ago
And then there's Scheme, where there are no iterative loops; all looping is done with recursion. You can build pretty much everything other languages do with loops on top of that, though.
groovy2shoes [3 hidden]5 mins ago
Not true. Scheme has `do`. See R7RS section 4.2.4 "Iteration".
medo-bear [3 hidden]5 mins ago
> Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.

If you really wanna get freaky try 'do. It is the heroin addicted cousin of 'loop

https://www.lispworks.com/documentation/HyperSpec/Body/m_do_...

shawn_w [3 hidden]5 mins ago
`do` is very straightforward and basic compared to the things that `loop` allows.
medo-bear [3 hidden]5 mins ago
oh no. maybe you have in mind 'dolist or 'dotimes

'do is much more general and way more powerful. in some sense 'loop is the taming of 'do. see for example

https://www.lispworks.com/documentation/lcl50/loop/loop-7.ht...

shawn_w [3 hidden]5 mins ago
No, I mean do. It's basically just a C style for loop except with a return value. Nothing special.
medo-bear [3 hidden]5 mins ago
yes the syntax for 'do is simple, like that of lisp. however 'do allows you to make far more complex iteration constructs than 'loop. 'loop is just a DSL to make some of these constructs more concise. read up on it
taeric [3 hidden]5 mins ago
The mindbend was more of my approach to the construct. It began with disdain before even really using it much. Looking back, I really couldn't articulate what I disliked about it.
medo-bear [3 hidden]5 mins ago
Simple minds loop simply
0xdeadbeefbabe [3 hidden]5 mins ago
He started with a bent mind though.
BoingBoomTschak [3 hidden]5 mins ago
Why loop when you can https://iterate.common-lisp.dev/ instead? No s-expr-less alien syntax, no need for `do` to switch to back to Lisp syntax, normal `if`/`when` without the ugly `else`/`end` and generally useful features added.
shawn_w [3 hidden]5 mins ago
If I used Common Lisp more I'd probably have a go at copying Racket's `for` forms[1]; they're really nice because you can usally tell at a glance what they're going to return - `for/list` returns a list for example. No having to scan the body for a `collect`.

But in the meantime since discovering iterate I've barely used `loop`. It just feels so much more lispy and I find myself running to the documentation less often.

[1]: https://docs.racket-lang.org/reference/for.html

BoingBoomTschak [3 hidden]5 mins ago
Interesting concept, but it visually has the same problem as loop IMO, using keywords to implement a new syntax instead of seamlessly blending with Lisp (at the cost of needing code walking, though).

And it seems to lack all the iterations drivers (incl. builtin destructuring) that make half of loop/iterate's usefulness and "reads like English" comfy factor; especially liking

  (for (i j) on list [by #'cddr])
  (for i initially init-expr then then-expr)
  (for prev previous i [initially init-expr])
  (for i in-{file,stream} [using #'reader])
The two lasts are iterate goodies and I often use the last with these custom readers: https://git.sr.ht/~q3cpma/cl-utils/tree/master/item/src/read...
shawn_w [3 hidden]5 mins ago
Racket splits up the iteration forms from what to iterate over (sequences[1]). You can compose different sequence constructors together, or make brand new ones, without introducing new syntax.

It has limited destructuring - sequences can return multiple values, all of which can be bound. There's an adapter to convert one that does that into returning a single list, but not the other way around. If there was it could be used with `in-slice` to be equivalent to your first example.

I could probably write a new sequence to get the `previous` behavior; don't think `initially ... then` is possible.

Lots of sequences for reading from open ports (the Racket/Scheme name for CL streams)... `(for ([i (in-port)]) ...)` for example (with an optional reader argument defaulting to `read`).

[1]: https://docs.racket-lang.org/reference/sequences.html

Jtsummers [3 hidden]5 mins ago
Have they fixed the problem in Iterate yet where it breaks any uses of the built-in count function?
BoingBoomTschak [3 hidden]5 mins ago
Sadly no. Biggest bug in there, "fortunately". Easy to patch, though.
zelphirkalt [3 hidden]5 mins ago
I like the SICP references.
edem [3 hidden]5 mins ago
This reminds me of "Caves of Clojure": https://stevelosh.com/blog/2012/07/caves-of-clojure-01/